![]() Fences of all types work equally well, and you can even leave gaps without losing the validity of your housing, as long as the gap in the walls is no longer or taller than four blocks. Windows don't just have to be glass walls. An actuated block does not count as a wall, and may ruin the validity of your housing, or allow monsters to spawn inside (they can spawn in front of actuated blocks, as long as there isn't a background wall behind them). If you are using them inside a house, make sure there are background walls behind them. Some hammer platforms are a great way to "hold" those drapes up. Actuate them, and they can be freely walked in front of. When placed on the sides of a window, they look like drapes. There are other great uses of them, so just play around with it! Pumpkin block holds paint extremely well, and gives a fabric appearance. It can also be used to make actuated items look closer to being "active." If you actuate stone slab, for instance, then paint it white, it will look similar to a normal stone slab block.Īctuators are amazing for creating window frames, pillars, and supports. Paint can make nearly any type of wood look relatively close, and can give you new "stone" looking options. Never underestimate the value of paint and actuators. Now for a few bits of advice more directly related to building, I guess, haha. I've learned quite a lot from the Terraria community. Not all of my special tricks were developed by me. I don't recommend directly copying their work (without permission), but if you see that they've done something that looks great, but you have no idea how they did it, just ask! Every builder I know would be happy to share. Also, looking at what other people have built on Terraria is a fantastic way of learning new tricks. Use it well! If I ever need inspiration, or if I'm attempting to build a style of structure I've never attempted before, I will frequently use google to find images to give me ideas of my own. I often get castle and angler house requests, so I try to make them as different as possible. If you get some of the more cliche requests, try and think of a way to make them unique to you. Accepting player build requests is pretty helpful for this. Don't be afraid to break out of your comfort zones, and try new things. Sometimes I succeed, sometimes I fail, sometimes I learn a new trick that doesn't exactly help me for the project, but is extremely useful for others. If I have an idea for a build, and I have no idea how to accomplish it, I will try anything I can think of to get there. I guess my biggest suggestion is to be willing to experiment.
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